Game site launched & FAQs
Subway Chaos » Devlog
After an afternoon of writing and talking with @BotMoooo, we have decided to launch the site before the game.
Overall, we decided that we want to build a community first, before we actually launch the game.
We have posted some FAQs below:
- When will the game be completed?
- The game will take months to complete, and we will keep everyone posted along the way. There is no current release date set, we are working at our own pace. There will be Alpha and Beta releases.
- How much will the game be?
- We are planning on making the game free to play, but you can donate if you want to support us. There will not be involuntary ads in the game. (such as when you finish a level). The advertisement will be in a shop that you can watch for extra in-game currency.
- What engine/language is used?
- Unreal Engine 4.22.3, with 100% blueprint (for now).
- Do you guys have a Github?
- Since it is going to be a free game, the repo will be public
If you guys have any questions that weren't answered here, please feel free to comment and ask us on YouTube or here. We will be checking back frequently
Get Subway Chaos
Subway Chaos
Control subways and redirect them to their corresponding rails without crashing them.
Status | Released |
Authors | Cowland Game Studios, BotMoooo, ElektriumBonh |
Genre | Simulation, Strategy |
Tags | 3D, Casual, Explosions, Physics, Singleplayer, subway, Top-Down, Trains, Unreal Engine |
Languages | English |
More posts
- [FIXED] Windows download bugMay 09, 2021
- Devlog #11 - RELEASEMay 09, 2021
- Devlog #10 Fate of Subway ChaosMay 07, 2021
- Devlog #9 - Almost... There...Mar 17, 2021
- Devlog #8 - Progress CheckFeb 27, 2021
- Devlog #7 - Roadmap To 1.0! & IOS Release?!Feb 04, 2021
- Devlog #6 - Rejected by the MTAJan 23, 2021
- Devblog #5 - New Shop & PowerupsJan 15, 2021
- "Weekly" Devblog #4 - A LOT DONEJan 06, 2021
- Daily (now weekly) Devlog #3 - Track Acceptance And Change To ScheduleDec 04, 2020
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